10 projects tagged "Sound Synthesis"
The Advanced Linux Sound Architecture is composed of several parts. The first is a fully modularized sound driver which supports module autoloading, devfs, isapnp autoconfiguration, and gives complete access to analog audio, digital audio, control, mixer, synthesizer, DSP, MIDI, and timer components of audio hardware. It also includes a fully-featured kernel-level sequencer, a full compatibility layer for OSS/Free applications, an object-oriented C library which covers and enhances the ALSA kernel driver functionality for applications (client/server, plugins, PCM sharing/multiplexing, PCM metering, etc.), an interactive configuration program for the driver, and some simple utilities for basic management.
Beast is a powerful music composition and modular synthesis application. It offers multiple input methods like multitrack, piano roll, and pattern editing and supports skins. On the technical side, it has a wide range of abilities like sequencing, unlimited undo/redo history, real-time synthesis with multiprocessor support, full duplex 32-bit audio rendering, precise timing down to sample granularity, on demand loading of partial wave files, on the fly decoding of various sample formats, aliasing free oscillators, and full Scheme scripting support.
The Audio* Music Synthesis Project is music creation software. Currently it features Mojo Synth which is a polyphonic analog modelling synth that has a 64 step sequencer and can also be played from a MIDI keyboard. It attempts to emulate classic analog sounds from Roland M-100, Korg MS-20, and Mini Moog synthesizers.
Audiality is a highly scalable and portable audio engine and synthesizer. MIDI files are used in combination with scripting and modular synthesis, to minimize file sizes and maximize flexibility. Audiality can be used as a music and sound effects player in multimedia productions, or as a realtime MIDI synthesizer.
Csound is a powerful and yet easy to use musical synthesis package. Csound was constructed in the tradition of so-called music-N languages, among which the best-known is Music V. It consists of an orchestra- and score-driven executable, written in C for portability. Since Csound is a computational language, it is highly flexible and efficient; complexity is gained only at the expense of computation power. Basically, Csound reads some files and creates the result as a sound file on disk or, on faster machines, in real time through a DAC.
FluidSynth is a real-time software synthesizer based on the SoundFont 2 specifications. It can read MIDI events from MIDI input devices or files and render them to an audio device using SoundFont instrument banks. It can also play MIDI files. Other features include real time effect control and a powerful API for embedding FluidSynth in other programs.
Calf is a set of audio effect plugins. Several plugins are provided: flanger, reverb, multimode filter, vintage delay, phaser, simple monophonic VA synthesizer, and organ/pad synthesizer. LADSPA+LRDF, DSSI, and LV2 versions are available, as well as GTK+ based UIs and a standalone application using GTK+2 and JACK.
Gleam is a software sound synthesizer. It receives timestamped synthesis events such as note on or program change and generates a raw audio stream. Early versions will provide wavetable synthesis based on the SoundFont 2 standard, but support for other synthesis models may be added in the future. Gleam is intended as a library that provides sound synthesis capabilities to other projects, but a few simple executable examples are included.