CLAM is a multiplatform software framework for research and application development for the Audio and Music domains. It offers a conceptual model for building systems as well as tools for the analysis, synthesis, and transformation of audio signals using high level representation (notes, spectral peaks, etc.). It also provides multiplatform system abstraction and tools for audio and MIDI file handling, device handling, GUI and XML support, and more. It has proper Linux audio architecture integration (Ladspa, Alsa, OSC, Jack, VST, etc.) and rapid graphical prototyping both for the processing core and the user interface (Qt designer integration).
ll-plugins is a small collection of LV2 plugins and a host that runs them. All plugins are installed in separate LV2 bundles (except the ones that are closely related, like the math-constant plugins or the mono and stereo versions of the peak meter). The GUIs, for the plugins that have GUIs, are installed in bundles of their own to make it easier for packagers to put them in separate binary packages to avoid Gtk dependencies for the plugins themselves. There are synths, event processors, simple audio and control manipulators and GUI-based plugins.
aubio is a library for audio labelling. Features include onset detection, silence detection, beat tracking, and pitch detection. The goal of this project is to provide automatic labelling features to other audio software projects. Functions can be used offline in sound editors and software samplers, or online in audio effects and virtual instruments.
FMS is a tool to create all kinds of sounds from scratch. You can play any sound (sine, triangular, vowels, etc.) with any property settings (frequency, volume, balance, sweep, etc.) and modulations thereof. It also features tools to save sounds, play .MUS music, graphically display sounds, and make real noise.
Open Sound World (OSW) is a scalable, extensible programming environment that allows musicians, sound designers, and researchers to process sound in response to expressive real-time control. It combines a familiar visual patching paradigm with solid programming language features such as a strong type system and hierarchical name spaces. OSW also includes an intuitive model for specifying new components using a graphical interface and high-level C++ expressions, making it easy to develop and share new music and signal processing algorithms.
Frocor, the F Resonating Objects Correlator, is a sound- graphics installation. It is based on some parallels between sounds and geometric objects, such as volume and size, frequency and color, etc. Changes of properties of a Frocor object will result in changes of both the graphics and the sound output.
somaplayer is music player for MP3, Ogg, wav, audio CDs, MP3 streams, and Ogg streams. It is able to use the appropriate sound drivers or demons or to stream directly to an Icecast server (Icecast2 or SHOUTcast) or to encode in MP3 and Ogg Vorbis. It also acts as a sound daemon that is able to accept connections from other somaplayers or any other sound player (xmms, mpg123, and others) thanks to a special wrapper.