The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.
annoyme is a program that plays a sound effect every time you hit a key on your keyboard to give you the feeling you are using a real typewriter. This can be used to impress colleagues with your typing skills or just for sentimental reasons. It supports various sound input methods, as well as multiple output libraries like ALSA or AO. Most importantly, it is also possible to add more sound themes. Currently, only input for XEvIE (on an X Server) is supported.