The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.
Kangas Sound Editor QI lets you synthesize sound effects and music effectively from scratch. The QI variant of the Kangas Sound Editor has its own internal database engine (HSQLDB), unlike the regular Kangas Sound Editor, which needs MySQL Server to be separately downloaded and installed. Musical pitches are constructed using a system of frequency ratios, rather than the conventional equal-temperament notation. MIDI pitch numbers can be used to specify a base note from which other notes are relative. The user interface uses a system of cells or boxes, which are placed using drag and drop, and that have associated properties which describe various characteristics of the instrument, sound, or chord group. There is a kangaroo theme to this software.
The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.