The "Virtual Universe" is a realistic, three-dimensional cyberspace and virtual reality simulation. People can meet, interact with each other, build houses and whole worlds, simulate workflows, test designs, and much more. Due to its extensive programming interface, this virtual reality environment can be used for scientific and engineering tasks such as simulation and visualization applications. It also includes a terrain generator for virtual landscapes and the Java XTools, an extensive package that contains several enhancements and improvements for Java3D and Swing.
CorsixTH is a clone of Theme Hospital. As computers evolve, we risk losing some classic games. Bullfrog's Theme Hospital, published in 1997, is a classic simulation game, but getting it to run natively on modern operating systems is getting progressively harder. CorsixTH aims to reimplement the game engine of Theme Hospital, and to be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the project will serve as a base from which extensions to the original game can be made.
The SimulAVR program is a simulator for the Atmel AVR family of microcontrollers (ATtiny and ATmega). SimulAVR can be used either standalone or as a remote target for avr-gdb. There are interfaces for Python and Tcl. When used in gdbserver mode, the simulator is used as a back-end so that avr-gdb can be used as a source level debugger for AVR programs.
ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature, and platform independent with an easy-to-use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments, and virtual creatures. It is currently used in many computer games, 3D authoring tools, and simulation tools.
pydance is a dancing game written in Python, formerly named pyDDR. The idea is simple. There's a floor mat with arrows, and the game scrolls arrows up the screen to the beat while playing a song. When the arrows reach the top of the screen (not sooner and not later), the player hits the corresponding arrow on the pad, and given that it's hit on time with the beat, points are scored. Based on how well the dance is put together, s/he is graded at the end of the song. Both keyboard and mat play are supported.
GarlicSim is a platform for writing, running, and analyzing simulations. It is general enough to handle any kind of simulation: physics, game theory, epidemic spread, electronics, etc. GarlicSim aims to eliminate the need to write any boilerplate code that isn't directly related to the phenomenon you're simulating. GarlicSim defines a new format for simulations, called a simulation package and often abbreviated as simpack. The simpack contains all the code that define the simulated system, and is simply a Python package which defines a few special functions according to the GarlicSim simpack API. Simpack code may also be written in C. All of the tools that GarlicSim provides can be used to run simulations of all kinds of different domains.