Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
JSimLife is an advanced biological life simulation. In JSimLife, every life form is a cell. Every cell is a Sprite and it has a Brain and a Dna object. Every Cell's aspects are stored in a Dna (Dna is a Vector of parameters). Cells are able to reproduce themselves using methods provides by the Dna class. The user can change the Simulation Parameter, create new DNA, create new types of cells, and save or load simulations and DNA.
Biogenesis simulates in a visual fashion the processes involved in the evolution of unicellular organisms in nature. It tries to be a didactic approximation to the ideas of mutation or evolution, and can be enjoyed also as an entertainment. It's intended to serve as a support to show students some basic biological facts. The idea of Biogenesis is taken from Primordial Life, but it's an independent project.
Airrace is an air race game where the player is required to pilot a plane through sets of pylons in a prescribed order. The flight model is pretty realistic in that it features most of the effects that make flying an aircraft challenging but without having to worry about what several dozens of buttons on the dashboard do. Right now, seven training tracks and five race tracks are available. Airrace has been written on top of Aviation and Techne.
Aviation is a flight simulator meant to be somewhere in between accurate but complicated simulators and simple toy simulators that don't provide any level of realism. It currently features a non-linear flight model, a configurable atmosphere and sky model, and a CLOD triangulation engine for the terrain. Currently Aviation allows you to fly around in an area of around 600 square kilometers centered around the Columbia river. It can be easily extended to implement combat or air race scenarios, for example.