Poopmup is a game, a sort of a shoot-em-up, but with a twist. As a child, you where tortured in the playground. You were a victim of the highschool hierarchy. You hacked hours on end, and built a machine that transformed you into a bird. You are now free (as in speech) to fly around the city and poop on passers-by.
KBillar is a billiard game in which everything is user-definable: the table, borders, ball properties, gravity, etc. The user can choose to play billiards on surfaces such as a sphere, a cylinder, or a torus, or in any map which can be expressed as z(x,y). To parse complex mathematical maps, KBillar uses methods from Kalamaris.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
EC-Laby is a small net-game with 2 teams of players running through a labyrinth to find the startroom of the other team. The first team which reaches the other startroom wins. There are features like chatting with other players and collecting points, and abilities to view a lab-map, set orientation points, insert oneways in the labyrinth, beam to other players, and insert question-doors in the labyrinth.
Particle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer. The particles don't interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant. This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.