"The Game" is a project designed to simplify the process of producing any high-quality cross-platform 2D or 3D graphical computer game. The hope is that any game can be produced simply by changing a few settings and pressing a "compile" button. The project has three "deliverables": a game engine library to abstract across the set of all possible computer games (applying object-oriented design methods to the general problem in such a way as to be usable in specific instances); a graphical interface for easy game design (an exercise in human interface design); and a gaming package with a lot of shiny games to play.
SIM.JS is a general-purpose Discrete Event Simulation library fully capable of running in a Web browser. It provides constructs for creating Entities which are the active actors in a system, and encapsulates the state and logic of a system's components. Entities contend for resources, which can be Facilities (supports FIFO, LIFO with preemption and Processor Sharing service disciplines), Buffers, and Stores. Entities communicate by waiting on Events or by sending Messages. Statistics recording and analysis is provided by Data Series Statistics, Time Series Statistics, and Population Statistics. A random number library generates seeded random variates from various distributions, including uniform, exponential, normal, gamma, Pareto, and others.