The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
The Second Life Viewer is the client for logging into the Second Life 3-D virtual world, where residents explore, purchase virtual land, open businesses, build real estate, and create scripted objects such as cars, robots, or magic wands. Second Life residents retain full intellectual property rights for the digital content they create and upload, including avatar characters, clothing, scripts, textures, objects, and designs.
Gamma Low is a multi-player RTS in which two opposing teams of light-based lifeforms fight for the dominance over a cellular system in match style. The players in each team are split into different classes (strategist, tacticians, workers/attackers/supporters) and have to conquer all enemy cells in order to win. They do so by harvesting resources, building structures, researching technologies, creating deadly viruses, and fighting harsh battles.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.