Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
JSBSim is a multi-platform flight dynamics model. The FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files, or it can be run as an integrated part of a larger flight simulator implementation that includes a visual system. The most notable usage example is the FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
Joshua is a chess robot. It is a stepper motor robot that interfaces with a photosensible board and a computer to play chess with an embedded artificail intelligence, a game database, or a player on the Internet. The package includes software, robot photos, technical papers, schematics, and cabling instructions.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.