RSS 36 projects tagged "Simulation"

Download Website Updated 15 Nov 2013 adevs

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Pop 254.46
Vit 37.67

adevs is a C++ library (with Java language bindings) for developing discrete event simulations based on the Parallel DEVS and Dynamic DEVS formalisms.

Download Website Updated 13 Aug 1999 WorldForge

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Pop 71.73
Vit 73.25

The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.

Download Website Updated 15 Feb 2002 FLAN Network Simulator

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Pop 25.88
Vit 1.45

Flan is a network simulator written in Java. It is meant to be easily expandable by adding new protocols, which are also written in Java. It includes a graphical network construction interface, a RIPv2 (with subnets, that is) protocol, IP packets handling, etc. Flan is based on a continuous time-discrete event simulation engine (with real-time sync).

Download Website Updated 19 Oct 2010 tXtFL

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Pop 39.80
Vit 7.44

tXtFL is a strategy-based football simulator. Teams can be created from real stats on the Web, built through custom designed plays, and then used to predict scores and games through automated or manual simulations.

Download Website Updated 06 Jul 2013 JASA

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Pop 96.08
Vit 17.21

JASA is a high-performance auction simulator. It is designed for performing experiments in agent-based computational economics. It implements variants of the double-auction market, which is commonly used to run real-world market places such as stock exchanges. It is designed to be highly extensible so that other types of auctions can easily be implemented. The software also provides a base classes for implementing simple adaptive trading agents.

Download Website Updated 04 Aug 2006 Mars MOLA Viewer

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Pop 63.61
Vit 2.30

Mars MOLA Viewer displays a fly-over rendering of the Martian surface, as measured by the Mars Global Surveyor, in real-time 3D animation. It downloads the Mars Orbiting Laser Altimeter topographic data files and uses them to drive the rendering. The user controls the position and the angle of the camera, and can move seamlessly over the entire Martian surface from -88 to 88 degrees latitude. It is a Java Web Start program with 1-click installation from your browser (depending on platform/browser).

No download Website Updated 07 Apr 2004 Bomber

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Pop 21.73
Vit 1.00

Bomber is an award winning game for Nokia Series 60 in which you fly a WWI plane in world with realistic physics, destructible terrain, and other goodies.

Download Website Updated 22 Apr 2004 PSpringies

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Pop 18.08
Vit 1.00

PSpringies is a spring and mass simulation, though you may wish to forget the physics and just play with it like a toy. You can easily build a world of nodes connected by springs, then watch what happens when you give a pull here and a nudge there.

Download Website Updated 01 Jul 2004 TitanGS Java

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Pop 14.42
Vit 1.00

TitanGS Java is a project to create a game base on the Star Trek universe, that would have no unnecessary rules. The only limits of the game are Star Trek physics (not very limiting).

Download Website Updated 10 Mar 2006 Simulum

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Pop 71.06
Vit 1.90

Simulum deals with different simulations of star movements and their visualizations. At first it looks at the projection and accumulation of star brightness. In actually doing this it distributes stars among a three dimensional figure. To get a nice effect it combines the photographic image production with a moving view point. So the outcome is the visual impression of flying through a star field. Secondly it studies different algorithms of particle movements and clustering. The primary approach uses a combination of Newton's gravitational law, energy, and impulse conservation. At all these stages an highly dynamic view of the processes is able to be produced.

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