The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
Flan is a network simulator written in Java. It is meant to be easily expandable by adding new protocols, which are also written in Java. It includes a graphical network construction interface, a RIPv2 (with subnets, that is) protocol, IP packets handling, etc. Flan is based on a continuous time-discrete event simulation engine (with real-time sync).
JASA is a high-performance auction simulator. It is designed for performing experiments in agent-based computational economics. It implements variants of the double-auction market, which is commonly used to run real-world market places such as stock exchanges. It is designed to be highly extensible so that other types of auctions can easily be implemented. The software also provides a base classes for implementing simple adaptive trading agents.
Mars MOLA Viewer displays a fly-over rendering of the Martian surface, as measured by the Mars Global Surveyor, in real-time 3D animation. It downloads the Mars Orbiting Laser Altimeter topographic data files and uses them to drive the rendering. The user controls the position and the angle of the camera, and can move seamlessly over the entire Martian surface from -88 to 88 degrees latitude. It is a Java Web Start program with 1-click installation from your browser (depending on platform/browser).
Simulum deals with different simulations of star movements and their visualizations. At first it looks at the projection and accumulation of star brightness. In actually doing this it distributes stars among a three dimensional figure. To get a nice effect it combines the photographic image production with a moving view point. So the outcome is the visual impression of flying through a star field. Secondly it studies different algorithms of particle movements and clustering. The primary approach uses a combination of Newton's gravitational law, energy, and impulse conservation. At all these stages an highly dynamic view of the processes is able to be produced.