The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
pydance is a dancing game written in Python, formerly named pyDDR. The idea is simple. There's a floor mat with arrows, and the game scrolls arrows up the screen to the beat while playing a song. When the arrows reach the top of the screen (not sooner and not later), the player hits the corresponding arrow on the pad, and given that it's hit on time with the beat, points are scored. Based on how well the dance is put together, s/he is graded at the end of the song. Both keyboard and mat play are supported.
Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
Privateer gives you the freedom to carve your own path in the Wing Commander universe. Opportunity abounds in the Gemini Sector. Wedged between the unknown frontier and the Kilrathi Empire, Gemini is home to various competing factions with which you can choose to align yourself. Upgrade your ship or trade it in to deal with the demands of a Privateer. Find your fortune by logging into the mission computer, or take your chances with seedy characters in bars. Meet up with Sandoval in New Detroit, tilt back a glass with Demetria in a Munchen bar in the Tingerhoff System. Make your way as a trader, traitor, bounty hunter, or pirate. Only you can imagine what you might encounter beyond the frontier.
Overslack is a slackline simulator/game. A configurable model world containing a slackline, a slacker, and ground is visualized, and its time evolution is calculated while the user controls the slacker using the mouse. Just as with real slacklining, there is no predefined goal, but it keeps track of the time you stand on the line.