RSS 192 projects tagged "Simulation"

Download Website Updated 13 Aug 1999 WorldForge

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Pop 71.73
Vit 73.25

The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.

Download Website Updated 06 Jan 2001 dAIve

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Pop 37.82
Vit 69.66

dAIve is an AI bot that plays the infamous dopewars game. It is possible to override the decision making portion of the code to write and test your own bots to try to become the best dealer around.

No download Website Updated 09 Sep 2001 Ren'ai/Dating Simulation Engine

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Pop 17.41
Vit 67.87

Ren'ai/Dating Simulation Engine is derived from a type of computer game from Japan. The player controls a point of view (POV) game character, who interacts with other game characters in the hopes of winning the love of one of them. So far all of these games are closed source, and none have been translated into English. The Ren'ai includes a cross platform, internationalized game engine, on which dating sim type games can be played, plus an English based game to play on that engine.

Download Website Updated 11 Oct 2001 QGolf

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Pop 15.26
Vit 67.64

QGolf was developed for radio amateurs to clarify the behaviour of a signal on an antenna. It demonstrates the forces that act on a rope if you move one end of it: you can see how waves are reflected, how resonance occurs, and how multiple pulses coexist on the same rope. Various parameters can be updated during the simulation.

Download Website Updated 11 Feb 2002 Open Pinball Simulator

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Pop 21.00
Vit 66.72

Open Pinball is a pinball simulator. The program is divided into two processes. The main process takes care of interpreting the .table description files and controls the ball's movements according to physical laws. It communicates the ball's coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around. The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring. The rendering process is currently a 2D renderer.

No download Website Updated 08 Aug 2004 Motorsport

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Pop 37.59
Vit 59.52

Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels. It limits realism to what the hardware, and is intended for hardcore driving simulator fans. This means that it will try to have realistic physics, but not necessarily 'playable', 'easy', or 'fun' physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.

No download Website Updated 31 Aug 2004 The Game (Rapid Game development tool and ...

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Pop 42.78
Vit 59.33

"The Game" is a project designed to simplify the process of producing any high-quality cross-platform 2D or 3D graphical computer game. The hope is that any game can be produced simply by changing a few settings and pressing a "compile" button. The project has three "deliverables": a game engine library to abstract across the set of all possible computer games (applying object-oriented design methods to the general problem in such a way as to be usable in specific instances); a graphical interface for easy game design (an exercise in human interface design); and a gaming package with a lot of shiny games to play.

Download Website Updated 22 Jun 2005 a2b

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Pop 22.54
Vit 56.79

a2b is an abstract train game where you guide trains to their destination without letting them collide with each other. Each game is played on a set of tracks on which trains run at regular intervals. You pick a train and accelerate, brake, or stop as necessary to safely guide it to its destination. Since trains are continously being launched, more than 1 train will want to use the same section of a track, potentially leading to a collision. You must resolve this by making a train wait while you rush another train. As a last resort, you can send a train back to its base.

Download Website Updated 22 Jul 2005 IFT

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Pop 18.00
Vit 56.52

IFT (Instrument Flight Trainer) is a small flight simulator written for the purpose of training pilots not experienced in instrument flight. It includes a couple of VOR and NDB stations and displays. These can be used to exercise basic radio navigation skills.

No download Website Updated 05 Apr 2006 The Deimos Project

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Pop 19.60
Vit 54.20

The Deimos Project is a 3D space combat simulator and modular game library collection. It includes a 3D modeler designed with a programmer's needs in mind. It allows you to construct 3D models by writing Java source code. All you need to design a model is a computer, some graph paper, and a pencil. The modeler's internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL commands. For storing settings and other hierarchically-representable data, the project provides a Hierarchy library that stores data atomically using XML. It also features a timing library, a game object container system, and many other features.

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sshdfilter

A program that automatically blocks ssh brute force attacks.

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libmodbus (stable)

A multiplatform Modbus library.