SDLbits is a very lightweight SDL wrapper for Java. This library was designed to be very small and simple. It does not use Swig, but goes directly from "native" Java definitions to the sdlbits C wrapper library to SDL or OpenGL (in C). All symbols are exposed as they would be in C, except the "SDL_" prefix has been removed, since all names are inside the SDL class. The SDL structures from C are translated to very simple Java classes, such as SDL.VideoInfo. Most fields are exposed as read-only "get" methods, but "set" methods for writable members are supported as well. These classes simply interface to the actual C data with a ByteBuffer "pointer".
Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.
Simblog aims to be one of the most easy-to-use and lightweight blogging platforms. It emphasizes user experience, workflow, and ease of use without neglecting usability and extensibility. It will take full advantage of what HTML5 and CSS3 have to offer without delving too deeply into experimental features. It is built on its own lightweight framework, which allows a high degree of extensibility and modularity for your blog. It uses Smarty as a templating engine (which also provides a caching mechanism), jQuery and Kendo UI for frontend design, and MySQL as a database.