mod_pLua is an Apache HTTP Server 2.x module for developing Web applications with Lua. With mod_pLua, you can use Lua for scripting in two distinct ways; Embedded Lua scripting, <?lua print("Hello, world!") ?>, or plain Lua scripting with a CGI-style interface. mod_pLua precompiles all scripts and caches the compiled binary code so that each new call to the same file will be lightning fast, allowing you to serve hundreds of thousands of requests per minute on any modern server. Mod_pLua supports both the traditional Lua interpreter as well as LuaJIT for both Windows and UNIX platforms. If your Web server supports it, mod_pLua also utilizes APR_DBD and mod_dbd to handle persistent database connections through the dbopen() Lua function.
ZShaolin installs a powerful terminal on your Android device, without requiring root. It comes with applications to edit text, images, audio, and video using shell scripts and programs like FFMpeg, ImageMagick, Sox, Oggz, Lua, awk, sed, vim, emacs, git, SSH, and rsync. A zsh command line environment comes pre-configured with colors, smart completion, error correction, and all man pages, making ZShaolin also suitable for those who would like to learn shell scripting and Unix system administration via a remote session.
The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.
Diluculum is a library that intends to make the coexistence of C++ and Lua more harmonious. In this regard, it offers essentially three "services": a nice way to access data stored in a Lua interpreter; a not so bad way to write functions in C++ and make them available to Lua; and a limited and just barely usable way to register C++ classes and objects in a Lua state.