ChaiScript is an embedded scripting language designed from the ground up to directly target C++ and take advantage of modern C++ development techniques. Being a native C++ application, it has some advantages over existing embedded scripting languages. It uses a header-only approach, which makes it easy to integrate with existing projects. It maintains type safety between your C++ application and user scripts. It supports a variety of C++ techniques including callbacks, overloaded functions, class methods, and STL containers.
Urbi is a robotics software platform. It includes a C++/Java middleware API called UObject to interface components such as motors, cameras, and algorithms, and an innovative scripting language, urbiscript, with built-in support for parallel and event-based programming, used to write high-level behaviors and orchestrate the interactions between components. UObject components are built as shared libraries exposed as native objects within urbiscript, and either hot-plugged in a running Urbi engine, or started as a remote autonomous process communicating with the engine via the network. At any time, new urbiscript code can be sent to a running Urbi engine via a simple telnet, to introspect the state of components, modify existing code, or add new behaviors. Urbi is cross-platform and supports several robots (Gostai Jazz, Lego Mindstorms, Aldebaran Nao, Segway RMP, Spykee, Bioloid, etc.) and a simulator (Webots).
Gastona is an approach for rapid and easy development in less than 1 MB, including sqlite and the complete documentation with samples. It is useful for developing tools and many other applications. The GUI is built through configuration using intuitive layout managers and the communication with widget and the logic using a text generator concept. Emphasis has been put on featured widgets (assisted table and tree) and in high-level commands (scanning files and a text parser for records).
MiniD is a scripting language influenced by Lua, D, Io, Python, and other languages. It has a C-style syntax, is dynamically typed, and is designed to be easily embedded within and extended by a larger host application. It is written in (and is designed to be used from) the D programming language. It can also be used as a standalone language. Some external libraries are currently under development, including bindings to SDL, OpenGL, and libpcre.