The ATRACO Project is a prototype implementation of a trusted ambient ecology system that runs and manages activity spheres in an Ambient Intelligence Space. Activity spheres are realized by automatically discovering, selecting, and adapting smart devices (artefacts) existing in the space, according to user's preferences, customs, and activities. OWL ontologies are used for modeling user profile, devices, activities, and goal descriptions. Abstract plans are bound to specific devices, methods, and values through semantic matching.
Science Quiz Bowl Challenge is a game of questions and answers. There are four topics: astronomy, biology, geology, and physics. After selecting a topic from the menu, a set of 10 questions are randomly presented, one by one, out from a pool of over 20 questions. The goal is to correctly answer as many questions as possible.