Higgs.IO is a high performance, message oriented network library built for realtime systems. It provides a core extensible framework and libraries built on top of the core. Libraries include a WebSocket server, an HTTP server and client, and Boson, a custom serialization and RMI library.
House Of Mirrors (HoM) is a logic game inspired by Chromatron (from Silver SpaceShip Software). The game consists of a 2D grid in which several types of objects are found, including detectors and mirrors. The goal is simple: light up all the detectors using emitted or reflected rays of light. Usually, you can move and rotate the mirrors but not the detectors. In each level, the choice of available objects is limited. There can be more than one solution for each level. Levels can be created by users in hand-editable XML format and shared with others.
Metawidget is a "smart user interface widget" that populates itself, at runtime, with UI components to match the properties of your business objects. Metawidget does this without introducing new technologies. It inspects your existing back-end architecture (such as JavaBeans, existing annotations, existing XML configuration files) and creates widgets native to your existing front-end framework (such as Swing, Java Server Faces, Struts, Android). Metawidget does not replace or hide your existing UI framework and guarantees that your investment in its technology and knowledge is as valid as always.
Scalaffinity is a library providing core functionality for any social networking Web site based on ratings and recommendations. In other words, it is a generic collective intelligence library. Examples of such sites are Anobii, Rate Your Music, and Filmaffinity. It is designed to act as an out-of-the-box model for such Web applications. Nevertheless, Scalaffinity is fully customizable, extensible, and scalable. It incorporates lessons learned while reading "Collective Intelligence in Action" by Satnam Alag.
The Eventual PlayFramework-AngularJS-Bootstrap-MongoDB Seed Project is a seed project that provides a CRUD implementation. It uses the Play Framework and MongoDB on the backend, and AngularJS and Bootstrap on the front-end. It is designed to underpin the development of future applications that adopt the same combination of technologies.
Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keep tracks of the health, initiative, conditions, and effects of all the combatants in a battle. Keeping things simple yet effective is the main design goal.