AweMUD is a MUD server for use with fantasy-settings. Features include fully dynamic objects and characters, an advanced scripting system, and custom worlds. The engine will eventually have completely interactive rooms (items can be placed under benches, doors can be destroyed), complex magick, and interactive NPCs.
PhysicsFS is a library to provide abstract access to various archives. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent, hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Symbolic links can be disabled, for added safety. Finally, PhysicsFS gives you a platform- abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc.
Multi-User Environment Server (MUES) is a multi-threaded, event-driven Internet game environment server written in Ruby. It is intended to facilitate the building of online multi-player games or simulations, by providing one or more dynamically programmed object environments (worlds), the means to access these environments (using a network client), various useful services or daemons (for creating in-game systems), and an event system (for facilitating the interaction of all the parts).
Mooix is a multiuser object-oriented dimension (a MOO) layered over top of your favorite Unix system. To the user, mooix looks much like any other MOO. To the programmer, mooix objects look like directories full of files: executable methods, properties, and links to other objects. MOOs have historically had poor support for such things as real programming languages, encrypted logins, multitasking, and editors. Mooix inherits all of these things from the Unix system it is based on. At the same time, it's not wedded too tightly to Unix (e.g., it implements its own permissions system that is much more suited to a MOO environment than the historical Unix system).
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar. In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland. A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes. Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.