JXFire is a Multi-User Dungeon game written in Java. It is using the Sun Gaming Server (aka "Project Darkstar") framework. JXFire aims at testing various game mechanisms rarely used, like uncertainty in gaming data perception, self-organizing ecological systems, or non-instantaneous information propagation.
LambdaRogue is a rogue-like role playing game set in a strange underworld. Men and the species of Drekh'nar once lived peacefully together on Earth, both not far away from reaching the stars with spaceships. A misunderstanding led to war before these dreams could be realized. After a long and bloody battle, a peace treaty was created, forcing mankind to go underground. Mankind has lost the most of its technological knowledge, but Ahna, a priestess, is searching for the Book of Stars, which could bring humans back to the surface and beyond. And you are Ahna's agent.
Science Girls! is a hybrid RPG/visual novel. In Science Girls, you guide a group of schoolgirls as they fend off an alien invasion, unlock powerful special attacks, rescue their friends, and travel to the alien world to stop the invaders at the source. It features a lighthearted storyline, the ability to swap active combat characters at any time, savepointless saving, character customization as you level up, and selectable difficulty levels.
Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keep tracks of the health, initiative, conditions, and effects of all the combatants in a battle. Keeping things simple yet effective is the main design goal.
PARPG is a post-nuclear role playing game. It is inspired in multiple ways by the classics of the golden age of isometric RPGs: first and foremost Fallout (for setting), but also Arcanum (for quality of graphics), as well as Planescape: Torment (for quality of written dialogue). It puts heavy emphasis on choice and consequence, based on the statistics of the character you play, while minimizing the importance of the player's reflexes. Therefore, combat is not fought in real-time but in a turn-based mode. Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts fewer demands on target platforms and also simplifies game development.