JXFire is a Multi-User Dungeon game written in Java. It is using the Sun Gaming Server (aka "Project Darkstar") framework. JXFire aims at testing various game mechanisms rarely used, like uncertainty in gaming data perception, self-organizing ecological systems, or non-instantaneous information propagation.
Science Girls! is a hybrid RPG/visual novel. In Science Girls, you guide a group of schoolgirls as they fend off an alien invasion, unlock powerful special attacks, rescue their friends, and travel to the alien world to stop the invaders at the source. It features a lighthearted storyline, the ability to swap active combat characters at any time, savepointless saving, character customization as you level up, and selectable difficulty levels.
Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keep tracks of the health, initiative, conditions, and effects of all the combatants in a battle. Keeping things simple yet effective is the main design goal.
php mudnames is a PHP class that can generate random names for characters used in role playing games such as multi-user dungeon (MUD) games. Although the names do not mean anything, they sound very much like typical names of characters that you often see in this kind of game. It can retrieve text data from one of several dictionary files. The dictionary data is used to generate random names based on selected capabilities and used particles.
PARPG is a post-nuclear role playing game. It is inspired in multiple ways by the classics of the golden age of isometric RPGs: first and foremost Fallout (for setting), but also Arcanum (for quality of graphics), as well as Planescape: Torment (for quality of written dialogue). It puts heavy emphasis on choice and consequence, based on the statistics of the character you play, while minimizing the importance of the player's reflexes. Therefore, combat is not fought in real-time but in a turn-based mode. Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts fewer demands on target platforms and also simplifies game development.