PARPG is a post-nuclear role playing game. It is inspired in multiple ways by the classics of the golden age of isometric RPGs: first and foremost Fallout (for setting), but also Arcanum (for quality of graphics), as well as Planescape: Torment (for quality of written dialogue). It puts heavy emphasis on choice and consequence, based on the statistics of the character you play, while minimizing the importance of the player's reflexes. Therefore, combat is not fought in real-time but in a turn-based mode. Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts fewer demands on target platforms and also simplifies game development.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
Cute Knight Kingdom is a multi-ending RPG in which a girl named Sorami searches for her destiny. In the game, you travel the kingdom to meet new friends, find treasure, and encounter monsters. You must choose your weapons or craft them yourself, work at jobs, and take classes to raise the skills that you need for success. You could become a hero, find true love, discover the truth of your origins, or embrace villainy as an evil warlord. Dozens of endings are available, depending on your choices.
RPGRobotAlive is an aide to a role playing games. It displays a board with walls and representations of the players that you can move around the dungeon. You can also place treasure or monsters in the dungeon. The program only keeps track of the locations of things, so you have to apply the rules of the game yourself to determine what happens in an encounter between the players and the contents of the dungeon. This software is generic and can be helpful with many different kinds of role playing games.