EPIC is a multiplayer strategy roleplaying game in which you are pitted against or work with real people in various fantasy settings called modules. It starts with Conan and Malazan modules. Third parties can create new modules. The system supports adventures, armies, characters, assassins, guilds/buildings, very rich magic (over 400 spells) and over 2,000 items, in a realistic fantasy world . The game focuses on minimum game time but the maximum amount of time thinking about the game and your cunning plans with your allies. There's no farming or repetition. The game format encourages the creation of epic fantasy tales. Part of a player's turn is in real time, but movement and military orders are done as submitted orders which are processed as your turn.
Open RPG Maker is a 2D RPG creation utility, similar to the popular RPG Maker series. It is mostly based on RPG Maker 2003, but with some added features and more advanced usability. It allows users to create games similar to the original Final Fantasy games, such as FF5 and FF6, though it also supports Zelda-like games. Compared to the RPG Maker series, it supports additional image and music file formats, and 32x32 tiles of up to 24bpp instead of 16x16 8bpp.
php mudnames is a PHP class that can generate random names for characters used in role playing games such as multi-user dungeon (MUD) games. Although the names do not mean anything, they sound very much like typical names of characters that you often see in this kind of game. It can retrieve text data from one of several dictionary files. The dictionary data is used to generate random names based on selected capabilities and used particles.
Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keep tracks of the health, initiative, conditions, and effects of all the combatants in a battle. Keeping things simple yet effective is the main design goal.
JXFire is a Multi-User Dungeon game written in Java. It is using the Sun Gaming Server (aka "Project Darkstar") framework. JXFire aims at testing various game mechanisms rarely used, like uncertainty in gaming data perception, self-organizing ecological systems, or non-instantaneous information propagation.