In Save Scummer, all the usual rough edges of roguelikes have been polished off. You no longer have to make obvious decisions like whether to open a door, climb stairs, attack an enemy, or even move down a corridor. Further, the game has been equipped with infinite undo, allowing you to retract any number of moves if you find that they were unwise. Also built in are the ability to save and restore ten different save points, so you can jump back to earlier parts of your progress. Where it gets interesting, however, is that this is the only control you have over the hapless @ exploring the dungeon.