The Cog Engine Project is a software suite aimed at simplifying the creation of video games. No prior programming experience is necessary. The project's goal is to make building a video game easy enough for a motivated child to understand, while remaining as flexible and powerful as possible for the advanced user.
nethack-el is an Emacs major mode for playing nethack. Separate buffers are used for the map, status, messages, and menus. It features customization of keys and colors and user programmable hooks on game events. It supports GNU Emacs 20/21 and XEmacs 21, with graphical tiles on *Emacs 21.
Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game. It parses and writes most NWN files and provides a convenient interface to change a growing number of attributes of the module they constitute. For developers, it provides a set of Python classes that can be used to manipulate NWN files at two layers of abstraction.
Cosmos of Methos is a game where you are placed behind the wheel of a Hellenik Trireme, a Phoenecian trade-ship, or a Skythian pirate ship. Nevertheless, you have equal oportunity to rule your destiny -- to become a peaceful trader or a fearsome captain. After all, was Odysseus better than you?