Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game. It parses and writes most NWN files and provides a convenient interface to change a growing number of attributes of the module they constitute. For developers, it provides a set of Python classes that can be used to manipulate NWN files at two layers of abstraction.
Mason is a game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together, or splitting items into component parts. Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
KQ is a old school console-style RPG. Take the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells. On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians. It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.
GEAS (Group Editing and Authoring System) provides a Web portal for a group of people to work on a set of documents together. It is optimized for RPG communication (campaign background, between-session summaries and details, online gaming) but is useful for any group that needs to manage an evolving collection of shared documents. It supports multiple forums (i.e. campaigns) managed by moderators (i.e. GMs) with a flexible yet intuitive privileges model that enables users (i.e. players) to safely view, add, and edit content. It is based on a MySQL and Perl backend.
The Ark Roleplaying Kernel is a roleplaying engine that will allow game developers to create a full- featured role playing game, without having to write a single line of C++. All they have to do is to create game data (models, textures, world), and define the behaviour NPCs, in Lua. The engine contains a full outdoor 3D engine, with support for skeletal animation, and triangle- accurate collision detection. It also contains tools to create world and quests, and loaders for the most common low-polygon 3D formats.
nethack-el is an Emacs major mode for playing nethack. Separate buffers are used for the map, status, messages, and menus. It features customization of keys and colors and user programmable hooks on game events. It supports GNU Emacs 20/21 and XEmacs 21, with graphical tiles on *Emacs 21.