Space exploration is a work in progress RPG. In SE, you are tasked with charting the long-abandoned Serpens Sector, a region of space reached through a wormhole near Earth. Each star system you visit brings you an encounter with something: ancient ruins, other humans, and many dangers. The map and encounters are chosen at random for each game, which means that each game plays out differently. The intention is to release the base game for free, and create expansion packs for sale.
Mason is a game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together, or splitting items into component parts. Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Cosmos of Methos is a game where you are placed behind the wheel of a Hellenik Trireme, a Phoenecian trade-ship, or a Skythian pirate ship. Nevertheless, you have equal oportunity to rule your destiny -- to become a peaceful trader or a fearsome captain. After all, was Odysseus better than you?
The Cog Engine Project is a software suite aimed at simplifying the creation of video games. No prior programming experience is necessary. The project's goal is to make building a video game easy enough for a motivated child to understand, while remaining as flexible and powerful as possible for the advanced user.
Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game. It parses and writes most NWN files and provides a convenient interface to change a growing number of attributes of the module they constitute. For developers, it provides a set of Python classes that can be used to manipulate NWN files at two layers of abstraction.