SVGpage is an application that will render PNG images as SVG files or convert an SVG file to a PNG image. It uses an internal version of Autotrace. This is not a straight conversion to SVG (as there really is no such converter) but it does a fairly literal job with simple shapes, and renders a "painterly" effect for more photographic-style images.
JWebEngine is an embeddable component that is far more advanced than the internal Sun HTML renderer since it flawlessly passes the Mail Accid and the Accid 1 test. It can easily be used as a JavaHelp or Mail Client renderer in your own applications. Even headless rendering is possible, for thumbnail generation for example. JWebEngine is already being used in the products i-net Crystal-Clear and i-net HelpDesk.
Indigo is a universal organic chemistry toolkit. It contains tools for end users, as well as a documented API for developers. It is based on a cheminformatics library that incorporates a number of unique algorithms developed by GGA Software Services, as well as some standard algorithms well known in the cheminformatics world. The API allows developers to integrate Indigo into their C/Java/C#/Python projects. Two Indigo-based Java GUI applications are provided: Legio (combinatorial chemistry) and chemdiff (visual comparison of two SDF or SMILES files). Three Indigo-based command line utilities written in plain C are provided: indigo-depict (molecule and reaction rendering utility), indigo-cano (canonical SMILES generator), and indigo-deco (R-Group deconvolution utility).
YafaRay is a raytracing engine. Raytracing is an image rendering technique for generating realistic images by tracing the path of light through a 3D scene. A render engine consists of a "faceless" computer program that interacts with a host 3D application to provide specific raytracing capabilities "on demand". Blender 3D is the host application of YafaRay.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.