GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
Fawkes is a component-based Software Framework for Robotic Real-Time Applications for various platforms and domains. It is developed and used for cognitive robotics real-time applications like soccer and service robotics. It supports fast information exchange and efficient combination and coordination of different components to suit the needs of mobile robots operating in uncertain environments.
mod_reserve is an Apache2 module for Linux that extends the Apache HTTP server, allowing it to reserve a certain CPU bandwidth for the provisioning of a service. This module exploits the functionality provided by AQuoSA, whose API is used to reserve CPU bandwidth for execution of tasks. In this way, the module can force the Web server to provide services, like CGI or Perl scripts, using exactly the configured CPU bandwidth. This behaviour is useful in order to provide Quality of Service to certain types of services, or to prevent the kinds of attacks in which a service can starve all the others.
QoSDB is a QoS registry designed for supporting QoS management in realtime SOAs. It can be exploited for gathering QoS data related to different functional behaviors of the application (application operating modes) and for predicting future performance based on historical data. A modular architecture allows for defining various models for the prediction of resource requirements under a set of conditions which has not been observed yet. This allows for achieving nearly-correct resource allocation (self-configuration) for the application with a great reduction of needed observation/benchmarking points, especially in those contexts in which the space of possible configuration parameters is big (e.g., multimedia applications supporting arbitrary resolutions). By leveraging the QoSDB, SOAs can be built with auto-tuning capabilities, for better exploitation of internal resources while guaranteeing the QoS required by users.
yuxtapa is a multiplayer real-time CLI game. It looks like a roguelike, but feels like a multiplayer 1st-person shooter with a focus on team play. The idea is to take the "feel" of such team based multiplayer games as Enemy Territory into an NCurses-based game with roguelike controls. Like roguelikes, yuxtapa is lightweight but surprisingly rich under the crude surface. It features several classes from which to choose, each with a different special ability, randomly generated maps which can also be saved and reloaded, and multiple game modes or objectives.