4DIAC is a framework for distributed industrial automation and control. It aims to provide an open, IEC-61499-compliant basis that lets the user establish a distributed industrial automation and control environment based on the targets' portability, configurability, and interoperability.
OfficeFloor provides true inversion of control for building simple static to complex real-time Web applications that are "build once, run anywhere" - even with cloud computing. It allows you to wire together a working prototype in minutes, extend the prototype to a working Web site in hours, and deploy and run anywhere. The code is self documenting to make support easier. It aims to be "The Java Web Answer" for rapid application development for Web applications.
AeonWave Audio-FX is real-time, hardware accelerated, cross platform audio effects software for guitar players, singers, vocalists, voice overs, or DJs. Originally designed as an audio effects applet for instrumentalists, it now extends to areas like voice processing for vocalists or live or podcasting DJ work. Effects include Compressor, Phaser, Flanger or Chorus, Wah, Distortion, and Reverb with echo.
RT-Thread RTOS is a real-time operating system for 16-bit to 32-bit microcontrollers, with components which include a hard real-time kernel, a command line shell, a device virtual file system, and a graphic user interface. RT-Thread/GUI is a graphic user interface integrated with RT-Thread. It provides a multi-window, multi-thread graphic user interface. Rich widgets are implemented in RT-Thread/GUI, such as label, button, checkbox, textbox, etc. The typical RAM usage of RT-Thread/GUI is less than 20kB RAM.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.