RSS 16 projects tagged "real-time"

No download Website Updated 30 Nov 2013 AeonWave Audio-FX

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Pop 51.96
Vit 2.89

AeonWave Audio-FX is real-time, hardware accelerated, cross platform audio effects software for guitar players, singers, vocalists, voice overs, or DJs. Originally designed as an audio effects applet for instrumentalists, it now extends to areas like voice processing for vocalists or live or podcasting DJ work. Effects include Compressor, Phaser, Flanger or Chorus, Wah, Distortion, and Reverb with echo.

Download No website Updated 28 Dec 2012 PicoFinance

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Pop 21.59
Vit 1.55

PicoFinance is a stock quote and news reader for any Java (J2ME, MIDP 2.0) or Symbian cellphone. Supporting a configurable portfolio of stock symbols from most world exchanges, it gives users the ability to view current stock prices and other useful financials, breaking headlines and articles, and much more. It allows you to manage a portfolio of stocks, view real-time stock price changes, work with stocks from a variety of world exchanges, keyword search for adding new stocks, view financial details for a stock (P/E, Volume, etc.), see news related to managed stocks, save articles for offline viewing, and share articles using Twitter or SMS/MMS. It has support for JavaScript, images (including GIF, JPEG, PNG, TIFF, and BMP), the ability to zoom, fullsize, save, and OCR images, compression to reduce wireless data charges, and support for Unicode and many character encodings.

No download No website Updated 04 Apr 2014 METAXPON

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Pop 34.53
Vit 25.90

METAXPON ("Metachron" in Greek letters) is a small and fast audio DSP library for time-scale manipulation of 16-bit integer or 32-bit floating point stereo audio data streams. It employs a rigid phase-locked vocoder with dedicated transient detection and processing, and can work in real-time or non-real-time. Four editions are included - a portable edition and three x86 editions. The portable edition can be built with any ANSI C compiler and is OS- and architecture-independent. The three x86 editions are written in assembly using the FPU, 3DNow!, and SSE instruction sets, respectively, with automatic selection between them depending on the CPU capabilities. They can be compiled with MASM, JWASM, or NASM, producing libraries of object files in 8 formats.

Download Website Updated 01 Feb 2012 QoSDB

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Pop 17.20
Vit 28.52

QoSDB is a QoS registry designed for supporting QoS management in realtime SOAs. It can be exploited for gathering QoS data related to different functional behaviors of the application (application operating modes) and for predicting future performance based on historical data. A modular architecture allows for defining various models for the prediction of resource requirements under a set of conditions which has not been observed yet. This allows for achieving nearly-correct resource allocation (self-configuration) for the application with a great reduction of needed observation/benchmarking points, especially in those contexts in which the space of possible configuration parameters is big (e.g., multimedia applications supporting arbitrary resolutions). By leveraging the QoSDB, SOAs can be built with auto-tuning capabilities, for better exploitation of internal resources while guaranteeing the QoS required by users.

Download Website Updated 19 Sep 2011 OpenECoSys-NetworkViewer

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Pop 61.97
Vit 1.82

OpenEcoSys-NetworkViewer is a cross-platform Qt4 GUI used to interact with distributed embedded nodes on the network. The modular interface supports multiple transmission media and protocols. Real-time graphical visualization of remote variables hosted on embedded devices is made possible by a software stack called NETVProtocolStack and Arduino compatible boards and Microchip PIC (8,16, 32 bits) micro-controllers are supported. Logging facilities and JavaScript scripting are also available through a plug-in mechanism to interact with the remote variables. A plug-in mechanism is also available to implement new protocols and support new communication hardware.

Download Website Updated 30 Jan 2012 Milos RTOS

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Pop 63.18
Vit 2.36

Milos is a modular, portable, real-time operating system for embedded systems running on small microprocessors like the ARM Cortex M3.

No download Website Updated 09 Nov 2010 yuxtapa

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Pop 16.43
Vit 35.52

yuxtapa is a multiplayer real-time CLI game. It looks like a roguelike, but feels like a multiplayer 1st-person shooter with a focus on team play. The idea is to take the "feel" of such team based multiplayer games as Enemy Territory into an NCurses-based game with roguelike controls. Like roguelikes, yuxtapa is lightweight but surprisingly rich under the crude surface. It features several classes from which to choose, each with a different special ability, randomly generated maps which can also be saved and reloaded, and multiple game modes or objectives.

Download Website Updated 12 Jun 2010 mod_reserve

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Pop 25.48
Vit 37.96

mod_reserve is an Apache2 module for Linux that extends the Apache HTTP server, allowing it to reserve a certain CPU bandwidth for the provisioning of a service. This module exploits the functionality provided by AQuoSA, whose API is used to reserve CPU bandwidth for execution of tasks. In this way, the module can force the Web server to provide services, like CGI or Perl scripts, using exactly the configured CPU bandwidth. This behaviour is useful in order to provide Quality of Service to certain types of services, or to prevent the kinds of attacks in which a service can starve all the others.

No download Website Updated 02 Apr 2010 minipush

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Pop 35.96
Vit 38.51

minipush is a RESTful Comet server that does not use any JavaScript libraries. It allows developers to create real-time Web applications easily using their favorite programming languages, such as PHP or Ruby.

Download No website Updated 29 Jan 2013 GLOBE_3D

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Pop 35.07
Vit 1.06

GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.

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