Cadaver is a simulated world of cyborgs and nature in realtime. The battlefield consists of forests, grain, water, grass, carcass (of course) and lots of other things. The game server manages the game and the rules. You start a server and connect some clients. The clients communicate with the server using a very primitive protocol. They can order cyborgs to harvest grain, attack enemies or cut forest. The game is not intended to be played by humans! Instead the idea is that you write artificial intelligence clients to beat the other artificial intelligences.
jIsoEngine is an isometric 2D engine for Java applications. It provides an SDK of methods and classes that let developers easily build a complete game. It is suited for simulation games, board games, and turn-based games. The project is bundled with Tourist Camping Tycoon, a game developed with the engine.
kggs is a KDE interface for playing reversi. It is designed to play online, on the GGS (Generic Game Server), the server for Othello, Amazons, Checkers, Go, Hex, Chess, Dots+Boxes, Domineering, and Ataxx. It implements chat and Othello. It will be a alternative for lion (the Windows client) and GGSA (the Java interface). The program has been designed to be easy and intuitive to use, and other games should also be easy to implement.
mobileTV is a clone of the PC/Amiga game "Mad TV". The objective of the game is to manage a TV station. Scheduling the daily program includes placing movies and commercials. An hourly newscast also requires attention, as viewers want to see the latest, most interesting (and most expensive) stories. The player can produce shows, movies, and series. mobileTV should run on most recent mobile phones.
netPanzer is an online multiplayer tactical warfare game designed for play across the Internet and over LAN systems. One on one games are possible via direct connect or modem. Each player has many units of different types at their disposal. The game is real-time, based on quick tactical action and unit management.