Cadaver is a simulated world of cyborgs and nature in realtime. The battlefield consists of forests, grain, water, grass, carcass (of course) and lots of other things. The game server manages the game and the rules. You start a server and connect some clients. The clients communicate with the server using a very primitive protocol. They can order cyborgs to harvest grain, attack enemies or cut forest. The game is not intended to be played by humans! Instead the idea is that you write artificial intelligence clients to beat the other artificial intelligences.
Warship Battle is based on the old game of battleship, but with customization features. You can change the field size and the number of boats. Boats can be put one by one on the field or generated. Choose to strike in turn or until you miss. Three levels of difficulty are available. Preferences are remembered between sessions.
XBattleAI is an enhanced version of the Unix strategy game XBattle. XBattleAI is an elegant and abstract realtime strategy game for multiple players or a single player. It is based on the last stable version of XBattle (5.4.1), and adds the option of using computer-controlled opponents, campaigns, some bugfixes, and some miscellaneous extra features.
Xtank is a fairly old but reliable graphical game requiring multiple players and optimised for a local area network of X displays. It features fast update rates, assorted mazes, various vehicles, simple graphics, drone tanks, and team play. Different game styles are possible; straight combat, territorial expansion, maze races with and without weapons, and ultimate frisbee. The "north" development branch is James Cameron's modifications to the 1.3f version for use on 800x600 displays in a network of Linux based second-hand gaming workstations in a rural village.