Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. The game is still under development, but is entirely playable in its current state.
Galcon Fusion is a high-paced, multi-player, galactic, arcade-strategy game in which you send swarms of ships to defeat enemy planets and conquer the universe. It features beautiful HD graphics, a full-length interactive soundtrack, achievements and detailed rankings, a variety of games including Stealth and Assassin, a retro mode, and colorblind support for up to 4 players. It supports multi-player, team games, and solo missions.
Gamma Low is a multi-player RTS in which two opposing teams of light-based lifeforms fight for the dominance over a cellular system in match style. The players in each team are split into different classes (strategist, tacticians, workers/attackers/supporters) and have to conquer all enemy cells in order to win. They do so by harvesting resources, building structures, researching technologies, creating deadly viruses, and fighting harsh battles.
Tactics Squad is a real time tactics game in which the player controls a squad of soldiers in a futuristic environment. Its main focus will be gameplay more than aesthetic pleasure. In other words, the main idea behind the game is not to astonish the player with audiovisual effects. Instead, the player should have a lot of fun.
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships. It is a single player real time strategy game following the fall of the great Artilian empire. It features a short but relatively polished single player campaign, pretty (albeit 2d) graphics, spaceships, and explosions.
World Domination is a real-time strategy game that uses the Stratagus engine and was inspired by the Axis and Allies board game. It is unique amoung RTSes because it does not require you to havest resources. Instead, you receive money based on how much territory you occupy. This allows the focus of the game to be on combat and not the management of workers.