Amora (A mobile remote assistant) is an application for S60 Nokia smartphones written in Python (PyS60). It allows you to send keyboard events and mouse moving in your Linux desktop. You can control slides, movies, and any other application. Supported features include: mouse drag, double clicking, mouse left button, and some common keyboard keys (Enter, Esc, Space, F5, arrow key left/right, 'F', etc.). It can take a screenshot of the active window on your desktop and view thumbnail on the cellphone. Communication uses Bluetooth.
Anatomic P2P is an implementation of a protocol designed to decentralize BitTorrent. It is based on a network of "supertrackers" or "supernodes" that users query and which route users to the correct tracker(s). A modified tracker and client are used, and "old" clients can still use the network. The technology is based on the Gnutella GWebCache system.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
The Android Scripting Environment (ASE) brings scripting languages to Android by allowing you to edit and execute scripts and interactive interpreters directly on the Android device. These scripts have access to many of the APIs available to full-fledged Android applications, but with a greatly simplified interface that makes it easy to handle intents, start activities, make phone calls, send text messages, scan bar codes, poll location and sensor data, use text-to-speech, and more. Scripts can be run interactively in a terminal, started as a long running service, or started via Locale. Python, Perl, JRuby, Lua, BeanShell, and Bourne shell are currently supported.
Angel is a 2D game prototyping engine based on OpenGL and C++. It was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April of 2008. Angel provides many useful functions for prototyping gameplay, including simple physics, particles, text rendering, sound, input mappings, config files, pathfinding, and Python scripting.