GLE is a library package of C functions that draw extruded surfaces, including surfaces of revolution, sweeps, tubes, polycones, polycylinders and helicoids. Generically, the extruded surface is specified with a 2D polyline that is extruded along a 3D path. A local coordinate system allows for additional flexibility in the primitives drawn. Extrusions may be texture mapped in a variety of ways. The GLE library generates 3D triangle coordinates, lighting normal vectors and texture coordinates as output. GLE uses the GL or OpenGL API's to perform the actual rendering.
K-3D is a 3D modeling, animation, and rendering system for GNU/Linux & Win32. Features include creation and editing of geometry in multiple realtime OpenGL solid, shaded, and texture-mapped views; unlimited undos and redos; complete extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; rendering pipeline to Renderman Interface compliant rendering engines; optimization for use with the Aqsis rendering engine, which features solid modelling, true displacement, and user programmable shaders; and support for background and batch rendering.
OpenEV is a library and reference application for viewing and analysing raster and vector geospatial data. OpenEV capabilities include the following: handling of raster and vector data, support for 2D and 3D display, graceful handling of very large (gigabyte) raster datasets, support for multi-channel raster datasets, understanding and interpreting of georeferencing information, pan/zoom/rotate at interactive frame rates (using OpenGL), and a powerful image analysis tool (using Numerical Python).
Plotter is a GTK+ mathematical graph plotting application. It is written entirely in Python using the PyGtk bindings. Features of Plotter include plotting of cartesian, parametric, and polar equations. An unlimited number of plots can be displayed in individual colours. Plotter supports graph zooming and panning, and loading and saving of sets of graphs. New functions can easily be added from within the program.
The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.
Viewmol is a program for building and editing molecules as well as for the visualization of outputs from quantum chemical and molecular mechanics programs. Currently supported are Gaussian 9x, Gamess, Discover, DMol/DSolid/DMol3, Gulp, Mopac, Turbomole, and PDB files. Properties visualized include geometry (with various drawing modes), vibration (animated or with arrows), optimization history/MD trajectories, MO energy level diagram, MOs, basis functions, and electron density. Drawings can be saved as TIFF, HPGL, Postscript, and input files for Rayshade. Viewmol has an embedded Python interpreter for automation. The program is language independent and currently "speaks" English, French, German, Russian, or Spanish.
VMD (Visual Molecular Dynamics) is designed for the visualization and analysis of biological systems such as proteins, nucleic acids, lipid bilayer assemblies, etc. It may be used to view more general molecules, as VMD can read standard Protein Data Bank (PDB) files and display the contained structure. VMD provides a wide variety of methods for rendering and coloring a molecule: simple points and lines, CPK spheres and cylinders, licorice bonds, backbone tubes and ribbons, cartoon drawings, and others. VMD can be used to animate and analyze the trajectory of a molecular dynamics (MD) simulation. In particular, VMD can act as a graphical front end for an external MD program by displaying and animating a molecule undergoing simulation on a remote computer. VMD uses OpenGL and OpenGL Programmable Shading Language for high performance rendering of large structures.
MayaVi is a free, cross platform, easy-to-use scientific data visualizer. It provides a powerful GUI to ease the visualization process. It is written in Python and uses the Visualization Toolkit (VTK) for the graphics. MayaVi can be scripted from other Python programs and also from the interactive Python interpreter. MayaVi includes the VTK Pipeline browser. The VTK Pipeline browser is a Python module (vtkPipeline) that enables one to view and configure the objects in the VTK pipeline graphically with a Tkinter-based GUI. The browser should work for any Python script that uses VTK. MayaVi also provides classes to pickle a VTK object and a simple class documentation browser.
This is an application to help user (mathematician) to make regression between series of data, draw grpahics, and export them into various formats by means of common graphics packages (i.e., gnuplot, plotutils). It is written in Python. The user interfeace is built upon the wxPython (wxWindows) widget set. The idea of usage is as follows: the user builds a project which is represented as a tree of modules; modules can generate data variables, as well as consume them. Essentialy, such a tree represents an algorithm of data analysis. The system is intended to educate students.