Momoko is a generic, object-oriented, modular, extensible environment for creating multi-user environments. It is suitable for writing MUDs, servers, and community-based Web sites. It is written in pure Java and supports Java and Python as internal scripting languages. Momoko provides facilities for organizing objects into tree-based hierarchies, orthogonal persistence, a transparent distributed objects system, remote access to source code and user files via WebDAV, a telnet-enabled shell for manipulating the object database, and an integrated build process which can be triggered remotely.
QuantLib is a cross-platform, quantitative finance C++ library for modeling, pricing, trading, and risk management in real-life. It is also wrapped as Python/Ruby/Scheme modules. Extensions for Excel, R, and Mathematica are available. Other such extensions are under consideration. QuantLib offers tools that are useful both for practical implementation and for advanced modeling. It features market conventions, yield curve models, solvers, PDEs, Monte Carlo (low-discrepancy included), exotic options, VAR, and so on.
The Yehia Framework provides plugin management for C++ programs. You can conveniently incorporate both compiled and interpreted-language plugins into C++ programs. The use of several scripting languages in a single program is possible, and each scripting language runs either in the main thread of the program or in a separate thread.
Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
ECB is a source code browser for (x)emacs. It displays a couple of windows that can be used to browse directories, files, and file contents like methods and variables. It supports source code parsing for languages like Java, C, C++, Elisp, Scheme, Perl, TeX, LaTeX, etc. In addition, it offers an (optional) permanent "compile window" at the bottom of the emacs frame, which is used to display all help and compile output. The rest of the frame is called the "edit area", which can be divided into several edit windows that are used for editing the sources. Deleting some of the edit windows neither destroys the compile window nor the browsing windows. It requires the CEDET suite.
CoaSim is a tool for simulating the coalescent process with recombination and gene conversion under the assumption of exponential population growth. It efficiently constructs the ancestral recombination graph for a given number of individuals and uses this to simulate samples of SNP and micro satellite haplotypes/genotypes. The generated sample can afterwards be separated in cases and controls, depending on the states of selected individual markers. The tool can accordingly also be used to construct cases and control data sets for association studies.
Peers is a distributed programming toolkit designed for building peer-to-peer systems. The toolkit is a hybrid language project which offers low level primitives for managing concurrency and communication. Using these primitives, complex P2P protocols and complete systems can be designed and implemented in Python, while maintaining high performance for critical operations.