MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
Medusa provides a framework for implementing asynchronous socket-based servers for TCP/IP, and on Unix, Unix domain sockets. The first release includes HTTP, FTP, and 'monitor' (remote python interpreter) servers. Medusa can simultaneously support several instances of either the same or different server types - for example you could start up two HTTP servers, an FTP server, and a monitor server. Then you could connect to the monitor server to control and manipulate medusa while it is running.
Webware for Python is a suite of Python packages and tools for developing object-oriented, Web-based applications. The suite uses well known design patterns and includes a fast Application Server, Servlets, Python Server Pages (PSP), Object-Relational Mapping, Task Scheduling, Session Management, and many other features. Webware is very modular and easily extended. It is well proven and platform-independent. It is compatible with multiple Web servers, database servers, and operating systems.
Twisted is an event-based framework for Internet applications. It includes a Web server, an SMTP/POP3 server, a telnet server, an SSH server, an IRC server, a DNS server, a generic client/server pair for remote object access (Perspective Broker), and APIs for creating new protocols. It supports integration with GTK+, GTK+ 2, Qt, Tkinter, wxPython, Mac OS X (PyObjC) and Win32 event loops. It also supports TCP, SSL and TLS, UDP, Unix sockets, multicast, and serial ports. Supported protocols include HTTP, FTP, SMTP, POP3, IMAP, TOC, OSCAR (AIM and ICQ), SSH, DNS, IRC, NNTP, Jabber, SOCKSv4, Telnet, SIP (for VoIP), and XML-RPC and SOAP using external packages. Most protocols are supported as both servers and clients.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.