Pydiction consists of a Vim plugin and a Python script that allows programmers to tab-complete their Python code in Vim by generating a dictionary file of Python modules, and their attributes and methods. It comes with a default dictionary containing the entire Python standard library, keywords, built-ins, and many 3rd-party modules like Numpy, Django, Flask, Requests, Twisted, PyQT4, Pygame, OpenGL, wxPython, PyGTK, MySQLdb, Psycopg2, and more.
EZDM (ezdungeonmaster) is a simple set of tools for dungeon managers, targeting AD&D 2nd edition rules. It's not an RPG game, but some helper tools for people DM-ing real games, and is designed not to get in the way of roleplay and storytelling, but simply help do the math during encounters and leveling. Dice rolling can be done by the computer, or the tools can be set for manual dice, in which case you simply enter the results of the roll. All game data, charts, and character sheets are stored in JSON format. The EZDM kit defaults to using a simple dialog-based GUI which requires easygui, but a console interface is also available.
The Assimilation Monitoring Project is a highly scalable discovery-driven monitoring system. It integrates continuous discovery of servers, services, service dependencies, switch connections, and lots of other things into the monitoring process. The discovery is "stealthy" and will never set off any network security alarms. Adding servers doesn't measurably increase monitoring load, and the system is expected to easily scale into the 100K server range. The discovery work is distributed among all the nanoprobes (agents), which run scripts that spit out JSON. The central system (CMA) stores these strings and runs optional plugins to create graph nodes.
Felix is a programming language with a fully featured purely functional subsystem embedded in a a traditional Algol-like imperative programming system. The system features garbage collection, static typing, parametric polymorphism, overloading, regular expression matching, and a lot more. A scripting harness is used to invoke source files, but fully compiled binary shared libraries are generated, yielding both rapid prototyping and high performance. Seamless binding of C/C++ code makes interfacing existing libraries easy. Control inversion provides language-level cooperative multi-tasking.
The aim of this project is to create a free (open source, OS independent) remake of the classic SSI game Imperialism. While the spirit and many concepts of the original should be preserved, it should not become a pure copy but advance the concept in a sense that modern elements of strategic games are included, e.g. of the Civilization series. The game is written in Java using Swing for the user interface. The philosophy is to keep it as simple as possible, use standard/well tested libraries wherever possible and to demand clean, understandable code.
Bokken is a GUI for the Pyew and Radare2 projects. It provides an interface to almost all the features of Pyew, and many in radare2. It's intended to be a multi-architecture disassembler and binary analysis tool, and maybe some day an alternative for commercial alternatives as IDA Pro. Currently, Bokken is neither a hexadecimal editor nor a full featured disassembler, so it should not be used for deep code analysis or for modifying files.