ACDK is a development framework with a similar target of Microsoft's .NET or Sun's ONE platform, but it uses C++ as a core implementation language. It implements the standard library packages, including acdk::lang, acdk::lang::reflect, acdk::util, acdk::io, acdk::text (including regexpr), acdk::net, acdk::sql, acdk::xml, and more. Flexible allocator/garbage collection, threading, and Unicode are implemented in the core of ACDK. Extensions make C++ objects available for reflection, serialization, aspect-oriented class attributes, and [D]ynamic [M] ethod [I]nvocation. This DMI acts as an universal object oriented call interface to connect C++ with scripting languages (Java, Perl, Tcl, Python, Lisp, Visual Basic, and VBScript) and standard component technologies (CORBA and COM).
Berkeley DB XML is a native XML database engine for use within your product. Made available as a C++ library with language bindings for Java, Perl, Python, PHP, and Tcl, it integrates directly into your application (it is not a standalone database server). It provides XQuery access into a database of document containers. XML documents are stored and indexed in their native format using Berkeley DB as the transactional database engine.
Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.