2x2 (Two by Two) is a multiplication puzzle game. Your goal is to solve a multiplication puzzle in which all digits are replaced by letters. To achieve the best score, you should solve the puzzle with a minimal number of errors and in minimal time. 2x2 is easy to learn, but hard to master. It is simple, smart, and addicting. It will allow you to test and improve your math skills, calculation skills, logic, and even knowledge of probability theory. With a large number of possible combinations, no two games will be the same.
Smart Challenge is a computer game to exercise logical thought by solving millions of randomly generated tangram puzzles. It allows you to create and store new puzzles and display the ranking of solution times for each puzzle. Additionally, it has levels of difficulty for the random generated tangram puzzles.
Hearse VS Zombies is an addictive physics puzzle game for the iPhone and iPad. It features realistic automobile physics, the ability to customize your hearse, 24 challenging tracks, and three themes (Graveyard, Zombie Amusement Park, and Zombie Forest). The game is instantly playable and simple to control. It offers hours of gameplay and lots of replay value.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.
Chroma is an abstract puzzle game in which a variety of colorful shapes are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially, it is so straightforward that anyone can pick it up and begin to play, yet it gradually becomes difficult enough to tax even the brightest of minds. It features twenty-one levels, ranging from beginner to expert; infinite undo and redo capability, as well as replaying of solutions; a choice of smooth graphics or a minimal, text based version; and a level editor to allow you to design your own puzzles.