ACCORD is a C library for composition of SEM or scanning helium-ion microscope images with correction of drift. It is able to compose (average) large sets of extremely noisy images that were acquired by scanning charged-particle microscopes at the highest possible speeds (lowest pixel-dwell times). If the images are composed using traditional techniques, they usually become extensively blurry. The technique that is implemented in this software corrects these derogations by pre-shifting the composed frames.
GridPort is a simple and robust open standard for portlets based on HTTP. It aims to be a simple, scalable distributed composition independent of implementation technology. Transparent collaboration and an SOA paradigm from both interface and data perspectives are encouraged. Component types include portal, proxy for asynchronous multi-casting, and portlets. The purpose of this project is to develop mainly the specification alongside a prototype to enable development of these components in any programming environment and operating platform, which is why its central protocol is HTTP 1.1.
The PHP7 Framework provides a hybrid API for easier Web application security. It adds an exceptional filter feature on the superglobal input variables, which can be used, for example, as '$_GET->filtered->text["easily"]'. The simplistic db() implementation adds easier parameterized SQL atop PDO. phunction is used as a bootstrapping framework, and LiveUser is included as a permission backend.
Khayyam is a program for composing 3D scenes for rendering (similar to Poser and DAZ Studio). It can import character and scene models from many model formats (Poser, MD5, BSP, OBJ, 3DS, Collada, and formats used in most Illusion games). There is support for basic object placement, scaling, posing skeletal characters, and lighting. Scenes can be exported in POV-Ray format for rendering. Khayyam is implemented as a shell program using many libraries from the Floyd and Sodipodi projects.
yuxtapa is a multiplayer real-time CLI game. It looks like a roguelike, but feels like a multiplayer 1st-person shooter with a focus on team play. The idea is to take the "feel" of such team based multiplayer games as Enemy Territory into an NCurses-based game with roguelike controls. Like roguelikes, yuxtapa is lightweight but surprisingly rich under the crude surface. It features several classes from which to choose, each with a different special ability, randomly generated maps which can also be saved and reloaded, and multiple game modes or objectives.