pngquant is a batch conversion utility to quantize and dither truecolor PNG images, especially those with a full alpha channel, down to "RGBA-palette" PNGs (i.e., PLTE + tRNS in PNG parlance). Such images are usually two to four times smaller than the full 32-bit versions, and partial transparency is preserved quite nicely. This makes pngquant especially useful both for Web sites and for PlayStation 2 development, where one of the texture formats is RGBA-palette-based (though not PNG-compressed).
Twibright Registrator removes noise and can quadruple the resolution of a camera in software by matching several pictures together. It can be applied to remove noise, JPEG artifacts, rain, CRT stripes, and passersby. It can enhance night photos and provide the effect of long exposure in daylight. Pictures are matched by removing shift, rotation, zoom, and brightness changes. It features high performance bilinear interpolation, automatic adaptive corrective deconvolution, 32-bit float depth, photometrically linear space, and 16-bit depth PNG output.
Spectra is a simple tool designed to aid in evaluating the quality of random numbers generated by TRNGs and PRNGs. It does this by counting the occurrences of characters within a given input file to help detect perceived bias, and then visualizes the data as colored (or black and white) pixels in an image file to aid in detection of repeating patterns. As the human mind is exceptionally good at picking up on patterns that might otherwise be difficult to detect mathematically, Spectra allows the user to rapidly make a determination on the repeatability of numbers generated from the suspect RNG.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.