DatePNG is a PHP class can be used to generate a PNG image with a given time. It opens a template image in PNG format and renders text with a time in one or more formats. The font, size, position, angle, and color of the text are configurable parameters. The resulting image is generated in the PNG format as the current script output.
SVGpage is an application that will render PNG images as SVG files or convert an SVG file to a PNG image. It uses an internal version of Autotrace. This is not a straight conversion to SVG (as there really is no such converter) but it does a fairly literal job with simple shapes, and renders a "painterly" effect for more photographic-style images.
Tacticalendar is an innovative calendar design implemented in SVG. It always lets you see 4 weeks ahead, even at the end of the month, unlike ordinary month-view calendars. When a week has passed, the oldest week slides out of the top. All the other weeks slide up. The oldest week is erased, reconfigured, and slides back in below to create a future week. The project provides source files authored through Inkscape using free fonts, with PNG previews for those without a suitable SVG renderer.
HGL is a compiler/interpreter suite for developing images. It features its own simple but powerful language, Lua integration, output in various formats as well as runtime input handled by plugins, and easy integration into various environments like Web servers or graphical applications. The input is taken from a source file, which has to be compiled for quick and frequent access by the interpreter. An interpreter then runs the compiled files, takes input from custom plugins (if neccessary), and outputs its result via custom plugins.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.
pngquant is a batch conversion utility to quantize and dither truecolor PNG images, especially those with a full alpha channel, down to "RGBA-palette" PNGs (i.e., PLTE + tRNS in PNG parlance). Such images are usually two to four times smaller than the full 32-bit versions, and partial transparency is preserved quite nicely. This makes pngquant especially useful both for Web sites and for PlayStation 2 development, where one of the texture formats is RGBA-palette-based (though not PNG-compressed).
OpenIcons is a set of SVG icons intended to be used on the Web. All the icons are vector-based and made using InkScape. The icons can easily be converted from SVG to pretty much any common graphics format. Since the icons are meant to be used primarily on the Web, the default distribution of the icons includes PNG copies of all icons scaled to the following sizes: 16x16, 32x32, 64x64, and 128x128 pixels.