The Advanced Linux Sound Architecture is composed of several parts. The first is a fully modularized sound driver which supports module autoloading, devfs, isapnp autoconfiguration, and gives complete access to analog audio, digital audio, control, mixer, synthesizer, DSP, MIDI, and timer components of audio hardware. It also includes a fully-featured kernel-level sequencer, a full compatibility layer for OSS/Free applications, an object-oriented C library which covers and enhances the ALSA kernel driver functionality for applications (client/server, plugins, PCM sharing/multiplexing, PCM metering, etc.), an interactive configuration program for the driver, and some simple utilities for basic management.
Mp3blaster is an interactive text-based program that plays several audio file types (MP3, Ogg Vorbis, wav, and sid). It is one of the few audio players for the text console that allows full interactive control during playback. One of its key features is the ability to compose a very flexible playlist (while playing!). It plays most MP3 formats and has full mixer support built in.
SoundTracker is a pattern-oriented music editor (similar to the DOS program 'FastTracker'). Samples are lined up on tracks and patterns which are then arranged to a song. Supported module formats are XM and MOD; the player code is the one from OpenCP. A basic sample recorder and editor is also included.
mixplayd is a multi-channel MP3 player daemon controlled over a TCP port. It has all functions like play/pause/stop/seeking plus special mixer functions. The number of channels and sound devices (including named pipe support) can be changed at run time. It is meant to be used in conjunction with a playlist-maintaining client.
SDL_sound is a library that handles the decoding of several popular sound file formats such as .WAV and .MP3. Designed to make the task of sound playback easier, SDL_sound accepts files or other input through an abstraction layer and returns the decoded waveform. SDL_sound can decode a whole sound file and hand back a single pointer to the waveform, or SDL_sound can process sound data in programmer-specified blocks when resource constraints are a concern. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly.
SDLucid is a C++ wrapper library for the SDL media library. It aims to not only be a wrapper, but to also offer a cleaner interface than the original SDL, as well as increased functionality. This additional functionality includes fonts, PNG loading, graphical primitives, built-in mixing, mod playing, and MP3 decoding. SDLucid follows naming conventions, approximating those of the Standard Template Library.
MP3 STATION is a LIRC-aware, plain-text tool set for managing MP3 playback in a car or home with as little user interaction as possible. It can restart the last playlist at the last played track/frame, transparently load directories, transparently recompile playlists, and keep a repository of all the playlists. It also has two simple clients for communicating with cm3s (a curses console client and a very basic one on a parallel port). All programs run under a non-privileged user account.
SBAM (Software Based Abled Mixer) is a new approach to computer-based DJing.. This project aims to help DJs concentrate on the important aspects of DJing and to decrease the stress factor. It is intended for the DJs that have no need for beatmixing or other advanced mixing techniques, which means you'll be limited when it comes to creative individual mixing of tracks. Instead, you'll be able to concentrate on finding the right track for the audience.