MBDyn features the integrated multidisciplinary analysis of multi-body, multi-physics systems, including nonlinear mechanics of rigid and flexible constrained bodies, smart materials, electric networks, active control, hydraulic networks, and essential fixed-wing and rotorcraft aerodynamics. It allows you to simulate the behavior of heterogeneous mechanical, aero-servo-elastic systems based on first principles equations. It is being actively developed and used in the aerospace and automotive fields for dynamics analysis and simulation of complex systems. The extension of available analysis domains to new models, and new analysis domains, is planned and problem-driven.
QuBit is a library to support quantum superpositions in C++. This allows each variable of the CQuBit type to hold a number of different values at the same time. Normal mathematical operations can be performed on a QuBit, but they affect every value in the QuBit, at the same time. Binary operations on two QuBits cause a result based on every possible outcome.
Slipstream is a multi-body vehicle simulator. Instead of using some sort of specific empirical model of a particular type of vehicle, vehicles are modeled as assemblies of interconnected moving parts. This allows any kind of vehicle to be modeled, and the whole model is completely parametric so that everything can be configured from the mass of the chassis to suspension geometry and engine and transmission characteristics. Slipstream can be executed either in real-time or off-line through control scripts, and every quantity calculated during the simulation can be logged for plotting or further analysis, so it can be used as a game or as a tool to study vehicle dynamics.
The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.
ESMF is software for building and coupling weather, climate, and related models. The premise is that complicated applications should be broken up into smaller pieces, or components. A component is a unit of software composition that has a coherent function, and a standard calling interface and behavior. Components can be assembled to create multiple applications, and different implementations of a component may be available.
Code_Aster offers a full range of multi-physical analysis and modelling methods that go well beyond the standard functions of software for computational thermomechanics: static and dynamic mechanics, linear or not, modal analysis, harmonic and random response, seismic analysis, acoustics, thermics, fracture, damage and fatigue, multiphysics, drying and hydratation, metallurgy analysis ,soil-structure, fluid-structure interactions, geometric and material non linearities, and contact and friction. It has a wide range of material properties (95 constitutive laws): porous media, geomaterials, damage, elastoplasticity, elastoviscoplasticity, etc., a wide range of finite elements (395), and a wide range of loadings.
Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.
The Interactive Spectral Interpretation System (ISIS) is designed to facilitate the interpretation and analysis of high resolution X-ray spectra. It is being developed as a programmable, interactive tool for studying the physics of X-ray spectrum formation, supporting measurement and identification of spectral features and interaction with a database of atomic structure parameters and plasma emission models.