RSS 110 projects tagged "Physics"

Download Website Updated 30 Apr 2010 Open Dynamics Engine

Screenshot
Pop 21.56
Vit 38.08

ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature, and platform independent with an easy-to-use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments, and virtual creatures. It is currently used in many computer games, 3D authoring tools, and simulation tools.

Download Website Updated 30 Apr 2010 Bullet

Screenshot
Pop 34.64
Vit 38.08

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

No download Website Updated 30 Apr 2010 Particle System API

Screenshot
Pop 20.83
Vit 38.08

The Particle System API allows C++ application developers to easily include dynamic simulations of groups of moving objects. The API is much lighter weight than a full physics engine. It is especially useful for eye candy in games and screen savers, but is also used in off-line animation software. With the Particle System API you create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), and Bounce(). You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.

Download No website Updated 10 Dec 2010 Hearse VS Zombies

Screenshot
Pop 13.71
Vit 35.01

Hearse VS Zombies is an addictive physics puzzle game for the iPhone and iPad. It features realistic automobile physics, the ability to customize your hearse, 24 challenging tracks, and three themes (Graveyard, Zombie Amusement Park, and Zombie Forest). The game is instantly playable and simple to control. It offers hours of gameplay and lots of replay value.

No download No website Updated 11 Apr 2011 Rescue

Screenshot
Pop 18.65
Vit 33.23

Rescue is a game in which you rescue girls from cave monsters. Playing the part of the hero, your main assets for success are agility and rope.

Download No website Updated 09 Oct 2011 PSArborTouch

Screenshot
Pop 26.46
Vit 30.37

PSArborTouch is a particle / spring physics engine optimized for 2D content layout and eye-catching visual effects. The goal is to build a high-quality physics based graph layout engine designed specifically for Mac OS X and iOS. The inspiration / structure comes from arbor, a dynamic and well structured JavaScript engine for the same purpose. PSArborTouch is a graph visualization library built with GCD and Objective-C. Rather than trying to be an all-encompassing framework, it provides an efficient, force-directed layout algorithm plus abstractions for graph organization and screen refresh handling. It leaves the actual screen-drawing to you. This means you can use it with Quartz, Core Animation, or even positioned UIView's; whatever display approach is appropriate for your project and your performance needs. As a result, the code you write with it can be focused on the things that make your project unique (the graph data and your visual style) rather than spending time on the physics math that makes the layouts possible.

Download Website Updated 14 Nov 2013 CLHep

Screenshot
Pop 113.74
Vit 28.07

CLHep is intended to be a set of HEP-specific foundation and utility classes such as random generators, physics vectors, geometry, and linear algebra.

No download No website Updated 04 Sep 2012 DartBox2D

Screenshot
Pop 17.49
Vit 24.32

Box2D is an extremely popular physics engine that has been ported to many languages. DartBox2D is the Dart port.

Download No website Updated 06 Sep 2012 Gravity

Screenshot
Pop 17.12
Vit 24.30

Gravity animates HTML page elements using the laws of physics. It uses the Box2DWeb library to animate given page elements so they move, rotate, and collide. The gravity acceleration and direction are configurable. Given callback functions may be invoked when objects collide. Objects' speed and rotation may be affected when the user drags them using the mouse pointer. Each page element can be made static or animated. Animated page elements may include the respective children elements. The elements' friction and density properties can also be configured.

Download Website Updated 26 Aug 2013 DEVSIM

Screenshot
Pop 36.55
Vit 19.94

DEVSIM is semiconductor device simulation software which uses the finite volume method. It solves partial differential equations on a mesh. The Python interface allows users to specify their own equations.

Screenshot

Project Spotlight

Tiny Tiny RSS

A Web-based AJAX news feed aggregator.

Screenshot

Project Spotlight

Phototonic

An image viewer and organizer.