RSS 3 projects tagged "Physics"

Download Website Updated 18 Mar 2008 Impulse-Based Dynamic Simulation

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Pop 49.19
Vit 1.44

IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types, and collisions with friction.

Download Website Updated 30 Apr 2010 Bullet

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Pop 34.03
Vit 33.49

Bullet is a 3D game multiphysics library that provides state of the art collision detection and soft body and rigid body dynamics. Bullet is integrated into Cinema 4D, Lightwave, and Blender. A Houdini and Maya Plugin is available. It has a modular extendible C++ design with hot-swap of most components. The back-ends were optimized for pthreads/Win32 Threads multi-threading and PS3 Cell SPU. Other features include discrete and continuous collision detection (CCD), swept collision queries, ray casting with custom collision filtering, generic convex support (using GJK), capsule, cylinder, cone, sphere, box, and non-convex triangle meshes. Rigid body dynamics include constraint solvers, generic constraints, ragdolls, hinges, and ball-sockets. Constraint limits and motors are supported. Soft body support includes cloth, rope, and deformable objects. Import and export into COLLADA 1.4 Physics format is supported. Dynamic deformation of non-convex triangle meshes is supported by refitting the acceleration structures.

Download Website Updated 11 Apr 2008 Command Line Quaternions

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Pop 32.86
Vit 1.00

Quaternions are numbers with 4 parts: one for time and three for space. Command Line Quaternions is a set of command line functions that generate thousands of points of quaternions, which are fed into animation software. This forms the foundations of analytic animations, a logical extension of analytic geometry.

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Expense Submittal System

Expense report software.

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Redstart Graphic

An advanced graphic package inspired by the Java world.