Son of Grid Engine is a highly-scalable and versatile distributed resource manager for scheduling batch or interactive jobs on clusters or desktop farms. It is a community project to continue Sun's Grid Engine. It is competitive against proprietary systems and provides better scheduling features and scalability than other free DRMs like Torque, SLURM, Condor, and Lava.
BitDew is a programmable environment for the management and distribution of data for grid, desktop grid, and cloud systems. It can easily be integrated into large scale computational systems such as XtremWeb, BOINC, Hadoop, Condor, Glite, Unicore, OpenStack, and Eucalyptus. It provides key P2P, grid, and cloud technologies (DHT, BitTorrent, Amazon S3, DropBox) and high level programming interfaces with a simple API for creating, accessing, storing, and moving data with ease, even in highly dynamic and volatile environments.
Charm++ is a portable adaptive runtime system for parallel applications. Application developers create an object-based decomposition of the problem of interest, and the runtime system manages issues of communication, mapping, load balancing, fault tolerance, and more. Sequential code implementing the methods of these parallel objects is written in C++. Calls to libraries in C++, C, and Fortran are common and straightforward. Charm++ is portable across individual workstations, clusters, accelerators (Cell SPEs and GPUs), and supercomputers such as those sold by IBM (Blue Gene, POWER) and Cray (XT3/4/5/6). Applications based on Charm++ are used on at least 5 of the 20 most powerful computers in the world.