PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.
Finesse is a numeric simulation for laser interferometers using the frequency domain and Hermite-Gauss modes. It is easy to use for students. For basic use, including graphical output, no commercial software is required. The implemented physics are well documented in a 180-page manual. Simple examples are provided. Finesse can be used to compute a great variety of interferometer signals for control systems, including longitudinal control, alignment control, and thermal compensation.