DIY Zoning is a set of tools and instructions for controlling a state-of-the-art HVAC (Heating, Ventilation, and Air Conditioning) system. It covers airflow balancing, temperature control and zoning, energy conservation measures, remote access, 1-wire devices, and home automation.
EncFS is an encrypted pass-through filesystem which runs in userspace on Linux (using the FUSE kernel module). Similar in design to CFS and other pass-through filesystems, all data is encrypted and stored in the underlying filesystem. Unlike loopback filesystems, there is no predetermined or pre-allocated filesystem size.
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.
cmus is a small, fast, and powerful console music player for Linux and *BSD. It supports almost all common file formats, SHOUTcast/Icecast streaming, and multiple output plugins. cmus features multiple media library views, a playqueue, a directory browser, powerful filters, and vi-style search and keybindings. It also features gapless playback, ReplayGain, Unicode support, and customizable color schemes.
Veusz is a scientific plotting package, designed to create publication-ready Postscript, PDF, or SVG output. It features an easy to use graphical interface as well as a command line interface and can be scripted or embedded in Python scripts. Graphs are constructed in a modular fashion from separate components. Datasets can be interactively modified or created from within the program.
fio is an I/O tool meant to be used both for benchmark and stress/hardware verification. It has support for 13 different types of I/O engines (sync, mmap, libaio, posixaio, SG v3, splice, null, network, syslet, guasi, solarisaio, and more), I/O priorities (for newer Linux kernels), rate I/O, forked or threaded jobs, and much more. It can work on block devices as well as files. fio accepts job descriptions in a simple-to-understand text format. Several example job files are included. fio displays all sorts of I/O performance information, including complete IO latencies and percentiles. Fio is in wide use in many places, for both benchmarking, QA, and verification purposes. It supports Linux, FreeBSD, NetBSD, OS X, OpenSolaris, AIX, HP-UX, and Windows.
Libzdb is a database library with thread-safe connection pooling. The library can connect transparently to multiple database systems. It has zero runtime configuration and connections are specified via a URL scheme. A modern object-oriented API is provided. Libzdb supports MySQL, PostgreSQL, SQLite, and Oracle.
Ctalk adds classes, methods, operator overloading, inheritance, and complex object expressions to otherwise standard C programs. Programs can use only a few Ctalk objects and methods in an otherwise standard C program, but the language can be used to write entire programs also. Ctalk works on most if not all of the systems that support GCC, the GNU C compiler. The package includes the language, class and run-time libraries, example programs, tutorial, and language reference.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.